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Player's Guide: Monks and Paladins (Sword & Sorcery D&D 3.5 OGL d20 2004 WW8305)
$ 11.61
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Description
Sword & Sorcery Player's Guide to Monks and Paladins A Core Sourcebook for Revised 3rd Edition Fantasy Roleplaying The Dedicated and The Devoted Some pursue adventuring as a means to glory and riches... while others battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield for a righteous cause or master physical arts to perfect body, mind and spirit, these champion are anything but ordinary. Concluding the Player's Guide Series This final sourcebook in the Player's Guide series from Sword & Sorcery Studios details the incredible abilities garnered by paladins and monks. Requires the use of the Dungeons & Dragons Player’s Handbook, published by Wizards of the Coast. This product utilizes updated material from the v.3.5 revision. Sword & Sorcery books are published under the Open Game License and are 100% compatible with revised 3rd Edition rules and the d20 System. This book contains material that can be added to any ongoing campaign. Player's Guide to Monks and Paladins is a 134-page character class sourcebook for v.3.5 OGL d20 System role-playing games for players and DMs to use to enhance player characters, NPC's, and adversaries. Published by White Wolf Publishing 2004 Catalog # WW8305 ISBN: 1-58846-494-0 Softcover 134 pages Condition FINE Previously Owned. Cover facings show minimal wear to surfaces, edges, and corners with light scuffing and scratching. Price label residue on back cover. Pages are bright, tight, unmarked, and appear very lightly read. Please view actual scans.Player's Guide: Monks and Paladins (Sword & Sorcery D&D 3.5 OGL d20 2004 WW8305)
Player's Guide: Monks and Paladins (Sword & Sorcery D&D 3.5 OGL d20 2004 WW8305)
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Description
Sword & Sorcery
Player's Guide to
Monks and Paladins
A Core Sourcebook for Revised 3rd Edition Fantasy Roleplaying
The Dedicated and The Devoted
Some pursue adventuring as a means to glory and riches... while others battle chaos and evil in dedication to a higher cause. Whether they take up sword and shield for a righteous cause or master physical arts to perfect body, mind and spirit, these champion are anything but ordinary.
Concluding the Player's Guide Series
This final sourcebook in the Player's Guide series from Sword & Sorcery Studios details the incredible abilities garnered by paladins and monks.
Requires the use of the
Dungeons & Dragons Player’s Handbook
, published by
Wizards of the Coast
. This product utilizes updated material from the v.3.5 revision.
Sword & Sorcery books are published under the Open Game License and are 100% compatible with revised 3rd Edition rules and the d20 System.
This book contains material that can be added to any ongoing campaign.
Player's Guide to Monks and Paladins is a 134-page character class sourcebook for v.3.5 OGL d20 System role-playing games for players and DMs to use to enhance player characters, NPC's, and adversaries.
Published by White Wolf Publishing 2004
Catalog # WW8305
ISBN: 1-58846-494-0
Softcover
134 pages
Condition
FINE
Previously Owned.
Cover facings show minimal wear to surfaces, edges, and corners with light scuffing and scratching.
Price label residue on back cover.
Pages are bright, tight, unmarked, and appear very lightly read.
Please view actual scans.
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About Us
Hello fellow role playing enthusiast. I have been playing Dungeon's and Dragon's since 1976 and have played each version extensively. Since I first read Andre Norton's "Quag Keep", I have been scouting ahead in dungeon crawls, hurling fireballs, casting illusions, saving damsel's in distress, praying to the gods for aide and seeking a truly lawful and ordered society. As a dungeon master I am true to Gary Gygax's original teachings and have DM'd in Greyhawk, Forgotten Realms, Dark Sun and a few other settings of my own creation. I am a recovering addict of Dark Ages of Camelot and have played Witcher, Baldur's Gate, Neverwinter's Night, Torment, Icewind Dale, Morrowind and Oblivion. I have dabbled in Magic the Gathering, Warhammer, Bloodbowl, Munchkin, Paranoia and am an avid board gamer as well.
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I sell products for future use and as such my grading is for the continued joyful service of the products. If you are a collector you should lower the grading step by one grade. (Ex. a Mint copy would be a collector's grade Very Fine)
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